Super Famicom / SNES · Action Platformer

Super Castlevania IV

悪魔城ドラキュラ

Known in Japan as 悪魔城ドラキュラ (Akumajō Dracula)

Japan: October 31, 1991 · Dev: Konami · Music: Masanori Adachi , Taro Kudo

About this game

Released on Halloween 1991, Super Castlevania IV was a stunning showcase of what the Super Famicom could do. Eight-directional whip control, rotating and scaling rooms powered by Mode 7, and an atmospheric orchestral-style soundtrack pushed the console to its limits. A reimagining of the original Castlevania set in the same gothic world, it became the gold standard for the series and one of the finest action games of the 16-bit era.

Key Features

360-degree whip movement, interactive environment elements, Mode 7 rotating stages, and a rich gothic atmosphere. Players can use the whip to swing across pits or grip wall rings, adding unprecedented flexibility to Castlevania movement.

The Story Behind

The Super Famicom launched in Japan in November 1990 with relatively few titles. Super Castlevania IV, arriving a year later, became one of the definitive demonstrations of the hardware's graphical and audio capabilities. Its Mode 7 sequences were genuinely jaw-dropping in 1991.

Tricks & Tales

Director Masahiro Ueno was credited as 'Jun Furano' because Konami did not allow developers to use their real names at the time. The game was released on October 31 — Halloween — in Japan, a deliberate scheduling choice that perfectly matched its gothic horror theme.

Collector's Guide

Rarity common
Japan Release October 31, 1991

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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