PlayStation · Platform / Shooter

Jumping Flash!

ジャンピングフラッシュ!

Japan: April 28, 1995 · Dev: Exact / Ultra · Music: Takeo Miratsu

About this game

Jumping Flash! (1995) is one of PlayStation's most original launch-era games — the first platform game built entirely in full 3D computer graphics, played from a first-person perspective as a robotic rabbit named Robbit who must jump enormous distances across fragmented floating worlds. The first-person platforming creates a unique sensation of height and weightlessness that no other game had delivered. Developed jointly by Exact (gameplay engine) and Ultra (story and character design), it remains a PlayStation curiosity whose approach to 3D space was genuinely ahead of its time.

Key Features

First-person perspective throughout, including all platforming — the camera looks down as Robbit reaches the apex of a jump, creating genuine vertigo. Robbit can jump three times in succession before needing to land. Each world is built from floating platform 'chunks' — stages are wide open, three-dimensional spaces rather than linear corridors. Shooting and platform elements combine in each stage. The game has a buoyant, surreal aesthetic with exaggerated color and whimsy.

The Story Behind

Jumping Flash! was among the PlayStation's earliest titles — released in Japan just days after the console's launch on December 3, 1994, and reaching North America before the end of 1995. Sony Computer Entertainment used it to demonstrate what fully polygonal 3D gaming could look like at a time when the question was still being answered. Exact developed the 3D engine while Ultra handled the creative vision — a collaboration that produced a game unusually unified in both technical execution and artistic identity.

Tricks & Tales

Jumping Flash! is widely cited as the first 3D platform game in gaming history. The game shipped with the PlayStation in some early bundles in Japan. A sequel, Jumping Flash! 2, was released in 1996 with the same first-person mechanic but with more complex stages. Composer Takeo Miratsu's soundtrack uses a cheerful, hyperkinetic style that perfectly matches the game's surrealist energy.

Collector's Guide

Rarity common
Japan Release April 28, 1995

Region & Compatibility

Japan (April 1995), Europe (September 1995), North America (November 1995). All versions are functionally identical.

Maintenance Tips

Standard PlayStation disc care. Uses memory card for save data.

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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