PlayStation · 3D Platformer

Ape Escape

サルゲッチュ

Japan: June 24, 1999 · Dev: SCE Japan Studio

About this game

The first video game to require both analog sticks of the PlayStation's DualShock controller, Ape Escape is a 3D platformer from SCE Japan Studio in which a young boy must recapture hundreds of monkeys — each with distinct personalities — who have escaped across time. The left stick moves the character; the right stick operates all gadgets, including the monkey net, stun club, and radar. The design proves that two-stick control, applied thoughtfully, doesn't just improve camera management — it creates entirely new play possibilities. Soichi Terada, a drum-and-bass DJ, composed his first video game soundtrack for the project at an average tempo exceeding 170 BPM.

Key Features

Each monkey must be caught using the analog-stick-operated monkey net — a net that requires controlled rotation to capture rather than a simple button press. Each monkey wears a Peak Point Helmet that gives it a unique personality and behaviour; some are easy, some require elaborate strategies. Time travel takes players through varied historical and fantastical periods. Gadgets beyond the net include a water cannon, RC car, and slingback shooter, all right-stick operated. The game includes a Specter Coins minigame and multiple challenge modes.

The Story Behind

Ape Escape arrived in 1999 as Sony's definitive demonstration that the DualShock's dual-analog design was not a peripheral gimmick but a transformative control paradigm. The game was not merely the first to require both sticks — it was the first to genuinely depend on them for its core mechanics. This established the template for dual-analog gameplay that would define 3D action games through the PlayStation 2 era and beyond. The game was critically acclaimed, with IGN calling it 'the best 3D platformer on PlayStation.'

Tricks & Tales

Ape Escape cannot be played with a standard PlayStation controller — the DualShock is not optional but required, making this the first console game to explicitly mandate a specific input device type. Composer Soichi Terada was recruited after Sony producers heard his single 'Sumo Jungle' and believed his high-tempo drum-and-bass style matched the game's energy; this was Terada's first video game credit. The game's Japanese title — Saru Getchu (サルゲッチュ) — is a pun on 'saru' (monkey) and 'getchuu' (gotcha/catch).

Collector's Guide

Rarity common
Japan Release June 24, 1999

Region & Compatibility

Released in Japan and North America in June 1999, and Europe in October 1999. Widely available due to strong sales and multiple print runs. The game was also published in Japan under the title Saru Getchu, which became the standard Japanese franchise name.

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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