1931–2021

The Postcard

Koichi Sugiyama — The composer who changed the sound of Japanese RPGs — because his wife mailed a card he almost didn't send.

Tokyo, circa 1984

By the early 1980s, Koichi Sugiyama was one of the most recognizable names in Japanese music. Born in Tokyo in 1931, he had spent decades composing for television, radio, and popular recordings. He worked across commercial jingles, film scores, and pop songs — moving wherever the work was interesting, without particular regard for the boundaries between 'serious' music and entertainment. Games were not part of that world, in 1984. Not yet.

He bought a computer game called Morita Shogi. Developed from a program that had won Enix's game programming contest and refined into a standalone title, it was one of the strongest shogi programs available for the home computer market at the time. Sugiyama was a devotee of shogi, and he bought a copy. The game came packaged with a feedback postcard — the kind that software companies included in those years, hoping players would return it with comments and suggestions. Most did not.

Sugiyama filled the postcard out. In the field for suggestions, he wrote something to the effect that it would be nice if the game had music. He was a professional composer. Whether he was stating an obvious observation or leaving an opening — it is not recorded. He wrote it and then looked at the card and hesitated. He was a well-known composer. The company was small and had not asked for his opinion. Mailing it felt, perhaps, slightly presumptuous.

His wife took the card and mailed it. The accounts do not elaborate further — whether it was a considered decision on her part, or a quiet practical act, or something briefly said before she did it. The card went into the post.

Enix's producer read the card and recognized the name. Sugiyama was not an anonymous member of the public. He was a figure whose work was familiar to anyone who watched Japanese television or listened to the radio. The producer placed a call.

Sugiyama said yes. His first assignment for Enix was the score for Wingman 2, released in 1985. The following year, he was asked to compose the music for a new fantasy role-playing game called Dragon Quest.

What he wrote for Dragon Quest did not resemble what he had been composing before. The Overture — the piece that plays at the title screen — was orchestral in ambition: brass and strings structured for a sound chip capable of only a few simultaneous tones. The Battle Theme had the energy of something that moved. Loto's Theme — the melody that plays when the hero's destiny is revealed — had the weight of something that had always existed and was only now being heard for the first time.

He returned for Dragon Quest II, and III, and every numbered entry through the decades that followed. The orchestral suites he wrote for the series were performed by the Tokyo Metropolitan Symphony Orchestra; later by concert halls abroad. He continued composing for Dragon Quest into his eighties. When Sugiyama died in September 2021, at the age of ninety, the music he had built from that first Enix commission had become one of the most widely recognized bodies of work in Japanese cultural life.

The postcard his wife mailed is not in any museum. There is no plaque. But if you have heard the Overture — even once, even briefly, in passing — the weight of that small domestic act lands eventually. She mailed a piece of paper. He wrote the music. Both things happened. Neither would have without the other.

小さな行動が歴史を変える自分では踏み出せない一歩を、隣にいる人が押してくれることがある一流の仕事は境界線を気にしない

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Sources

  1. すぎやまこういち — Wikipedia 日本語版 — accessed 2026-06-10
  2. Koichi Sugiyama — Wikipedia (English) — accessed 2026-06-10
  3. Enix — Wikipedia (English) — accessed 2026-06-10
  4. Dragon Quest — Wikipedia (English) — accessed 2026-06-10