Nintendo GameCube · Action

Viewtiful Joe

ビューティフル ジョー

Japan: June 26, 2003 · Dev: Clover Studio · Music: Masakazu Sugimori , Masami Ueda

About this game

Released in 2003, Viewtiful Joe was the debut game of Clover Studio — Capcom's internal creative team that would later produce Ōkami and God Hand. A side-scrolling beat 'em up built around cinematic time manipulation, the game allowed players to slow time, speed it up, and trigger zoom effects that changed how enemies and physics behaved. Its cel-shaded visual style, enormous boss battles, and Saturday morning cartoon aesthetic made it one of the GameCube's most distinctive games.

Key Features

Mach Speed, Slow, and Zoom VFX powers that alter enemy patterns and environmental physics, six chapters each culminating in a multi-phase boss battle, V-Rated scoring system rewarding stylish combat, and cel-shaded visuals that treated the game world as a literal movie set.

The Story Behind

Viewtiful Joe was directed by Hideki Kamiya, who had previously directed Devil May Cry and Resident Evil 2. Clover Studio was formed explicitly to allow Capcom's most creative directors artistic freedom — and Viewtiful Joe demonstrated that freedom immediately. The game was later ported to PlayStation 2 and spawned a sequel, an anime series, and a Marvel vs. Capcom 3 appearance for Joe.

Tricks & Tales

The game's final boss fight — Jadow, the leader of the villains — is a multi-stage encounter that references the game's movie-within-a-movie premise at a meta level. Director Hideki Kamiya has cited the Saturday-morning superhero cartoon aesthetic as the central vision from the game's earliest prototype. Clover Studio was dissolved by Capcom in 2007, after which many staff founded PlatinumGames.

Collector's Guide

Rarity uncommon
Japan Release June 26, 2003

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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