PlayStation · Survival Horror

Dino Crisis

ディノクライシス

Japan: July 1, 1999 · Dev: Capcom

About this game

Directed by Shinji Mikami — creator of Resident Evil — Dino Crisis is survival horror with the pace of a thriller rather than a haunted house. Where Resident Evil's zombies shambled slowly enough to allow tension to build, Dino Crisis's dinosaurs are fast, intelligent, and relentless. Velociraptors hunt in coordinated groups. A Tyrannosaurus Rex appears in scripted sequences that cannot be survived through combat — only through flight. Capcom marketed it as 'panic horror' to distinguish the tone from their own zombie game, and the distinction is real: Dino Crisis demands alertness rather than patience.

Key Features

Fixed camera angles inherited from Resident Evil give way to environments where the danger comes from speed rather than atmosphere. Velociraptors coordinate their attacks, requiring players to manage sound, positioning, and limited ammunition with care. Key items must be found and puzzles solved across a sprawling research facility. The game features three different endings determined by choices made throughout the story. An unkillable Tyrannosaurus Rex creates timed escape sequences that shift the survival horror template toward pure action urgency.

The Story Behind

Shinji Mikami created Dino Crisis as a deliberate contrast to Resident Evil — a survival horror game that substituted the slow dread of zombie encounters for the kinetic fear of prehistoric predators. The game arrived in 1999, the same year as Resident Evil 3: Nemesis, demonstrating Capcom's willingness to run parallel high-budget horror productions. Dino Crisis sold over 2.4 million copies on PlayStation and spawned multiple sequels, though none matched the original's reception. The franchise has been dormant since 2003.

Tricks & Tales

Dino Crisis was originally designed around jungle dangers — snakes and gorillas — before Shinji Mikami pivoted the concept to dinosaurs, a decision that defined the game's identity. The Tyrannosaurus Rex sequences are scripted to be unsurvivable through direct combat; the only option is to run and hide. The game's three endings depend on which character the player chooses to prioritise in a critical mid-game decision. A 2023 fan remake project has attracted significant attention from the series' dormant fanbase.

Collector's Guide

Rarity common
Japan Release July 1, 1999

Region & Compatibility

Released worldwide in 1999. Sold over 2.4 million copies on PlayStation and is readily accessible on the collector's market. The game was also released on Dreamcast, PC, and Game Boy Color.

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Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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