PlayStation · Survival Horror

Resident Evil 3: Nemesis

バイオハザード3 ラストエスケープ

Released in Japan as Biohazard 3: Last Escape (バイオハザード3 ラストエスケープ).

Japan: September 22, 1999 · Dev: Capcom

About this game

Released in Japan on September 22, 1999, Resident Evil 3: Nemesis — known in Japan as Biohazard 3: Last Escape — places S.T.A.R.S. operative Jill Valentine at the centre of Raccoon City's final hours, just before the events of Resident Evil 2. The game's defining innovation is the Nemesis — a relentless, super-powered bioweapon programmed to hunt Jill across the city, capable of following her between areas and forcing real-time decisions the earlier fixed-camera games had never demanded.

Key Features

Nemesis as a persistent pursuer capable of crossing room boundaries and breaking scripted encounters at unexpected moments; dodge mechanic replacing the fixed combat of earlier entries; Live Selection decision branches altering story events; weapon crafting through gunpowder combinations; Jill Valentine as protagonist for the first time since the original game.

The Story Behind

Resident Evil 3 was developed concurrently with Code: Veronica, representing a period when Capcom was expanding the survival horror franchise aggressively. Director Kazuhiro Aoyama was given a shorter development timeline than the previous entries — RE3 was completed in approximately one year — yet delivered the series' most kinetic horror experience. The Nemesis mechanic fundamentally influenced subsequent horror games and has been cited as a direct influence on the design of Pyramid Head in Silent Hill 2 (2001) and many later persistent-enemy systems.

Tricks & Tales

Nemesis can be temporarily defeated multiple times across the game, rewarding players who stand and fight rather than flee — each knockdown yields items including rare parts for weapon upgrades. There are two possible endings depending on the final Live Selection choice. Resident Evil 3 was originally conceived as a side story and spin-off to the mainline series, but was promoted to a numbered entry during development. The game takes place on September 28, 1998 — the same night as the beginning of Resident Evil 2, and 24 hours before the city's nuclear destruction.

Collector's Guide

Rarity common
Japan Release September 22, 1999

Region & Compatibility

The PS1 enforces three distinct regions: NTSC-J (Japan), NTSC-U/C (North America), and PAL (Europe, Australia). Software and consoles are matched by region, and the boot ROM actively rejects discs from other regions on all production models after the earliest SCPH-1000 units. NTSC-J and NTSC-U/C consoles share the same 60Hz signal standard but their software regions are still separate—a Japanese console will not boot a North American disc without modification. PAL titles run at 50Hz and require a PAL console; running them on an NTSC system through composite video outputs only black and white due to the colorburst timing mismatch, though RGB connections can display color correctly.

Maintenance Tips

The PS1's optical drive is the system's most vulnerable component after thirty years. Dust accumulation on the laser lens causes read errors before the laser itself fails; cleaning with a cotton swab lightly dampened with 90%+ isopropyl alcohol restores performance in many cases. The sled rails that carry the lens assembly need periodic lubrication—original factory grease hardens with age and increases friction, leading to tracking failures. White lithium grease on the rails (not WD-40) is the correct approach. Disc condition matters as much as the hardware: deep radial scratches near the data area cannot be read regardless of laser health, so always inspect the playing surface before diagnosing the console.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Resident Evil 3: Nemesis copies regularly.

Will a Japanese PS1 play games from North America or Europe?

No. The PS1 is fully region-locked. A Japanese (NTSC-J) console will only boot Japanese software. North American (NTSC-U/C) and PAL discs are rejected at the hardware level. Region modding or a modchip is required to play software from other regions.

How do I know if a PS1 disc will actually load before I buy?

Deep scratches running radially from center to edge on the data side are the clearest sign of read failure. Light surface scratches can often be polished out, but gouges through the reflective layer are permanent. On a 30-year-old console, a disc that looks clean may still fail if the laser or its sled lubrication has deteriorated.

Does the PS1 come with a memory card for saving games?

No. The PlayStation memory card is a separate accessory and was never included with the console hardware. Without one, save data cannot be written. Most games require it for any progress to be preserved between sessions.

If you're curious what this one trades for these days —

See current listings on eBay →

Unexpected Discoveries

Games you weren't looking for — but might be glad you found.

Share your memory

No account needed. Just your nickname and your words. Your memory goes straight to Taisei — the person who cleaned, tested, and packed these consoles in Toyohashi. He reads every one, in any language.

Choose a prompt to start writing:

Memories
Struggles & Strategies
Strength for Tomorrow

(Select a prompt above, or write freely below)

Any name you like. No registration needed.

Write in any language. Maximum 2,000 characters.

Just a nickname and your words — no account, no login. Taisei reads every memory before it appears here, so it may take a little while to show up. See our Privacy Policy.

Prefer to write to Taisei privately? Email him directly →

Memories from around the world

This is a young museum, and this page is still waiting for its first voices. The memories people send reach Taisei personally, and the ones that move him find a home here over time — always with the writer's blessing. Yours could be the very first for this game.

Share your memory ↑