Family Computer (Famicom) / NES · Japanese role-playing video game

Final Fantasy II

ファイナルファンタジーII

Japan: January 1, 2021 · Dev: Square Enix

The hero who fights more grows stronger — and the friend who can finally die is the one you remember.

Square's second Final Fantasy threw out the experience bar. Swing a sword often and your sword arm grows; cast a spell again and again and that spell deepens — you become whatever you actually keep doing. But the real gamble was softer than the math. Director Hironobu Sakaguchi wanted characters who felt human enough to make you sad, so the party member Josef dies in the story — the first time a console RPG let a hero you fought beside simply not come back. You start playing for the numbers. You finish realizing the game was quietly teaching you that what you spend your hours on is who you become.

About this game

Final Fantasy II is a 2021 japanese role-playing video game for the famicom, developed by Square Enix. It belongs to the Final Fantasy Pixel Remaster series.

Tricks & Tales

There are no experience points. Characters grow through use — attack often and HP and strength climb, cast a spell repeatedly and it levels up on its own. Designer Akitoshi Kawazu, frustrated by the abstraction of XP, carried this idea on into the SaGa series. You don't just talk to townspeople — you memorize their words. The 'Word Memory' system lets you Learn keywords from one character and Ask them to another, unlocking new dialogue and paths. Final Fantasy II is where the series' furniture first appears: it introduced both the chocobo and a character named Cid — two staples that would return in nearly every Final Fantasy after it.

Collector's Guide

Japan Release January 1, 2021

Region & Compatibility

Famicom and NES are the same hardware family but use physically incompatible cartridge formats — Famicom carts have a 60-pin connector and a narrower shell, while NES carts use a 72-pin connector with a wider housing. You cannot insert a Famicom cartridge into a North American NES slot without an adapter, and vice versa. The Famicom itself has no lockout chip, so any Famicom cartridge from Japan will run on a Famicom console regardless of origin. If you are buying a Japanese Famicom cart to play on a NES, you will need a 60-to-72-pin physical adapter; if you own a Famicom, Japanese-market software is your native format and no workarounds are needed.

Maintenance Tips

The gold-plated edge connectors on Famicom and NES cartridges pick up skin oils and oxidation over decades — a gentle wipe with a cotton swab dampened in 90% or higher isopropyl alcohol, stroking along the length of the pins rather than across them, is the accepted standard. Let the alcohol fully evaporate before reinserting. The old habit of blowing into a cartridge is folklore: the moisture in breath causes slow corrosion of the contacts over time, and any improvement you felt came from the act of re-seating the cart, not from the breath itself. Nintendo eventually updated its own troubleshooting guidance to say explicitly: do not blow into your Game Paks.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Final Fantasy II copies regularly.

Is the original 1988 Famicom cartridge the same game people praise today?

The core story and use-based growth are the same, but the famous polish (extra scenes, art, easier-to-track keywords) came in later remakes on WonderSwan, GBA, PSP and the Pixel Remaster. The Famicom original is rawer and harder — buy it for the history, not for comfort.

I heard the growth system can be 'broken' or grindy — is the original frustrating?

On Famicom the use-based system can be exploited (famously, attacking your own party to pump HP), and progress can feel slow if you don't understand it. Go in knowing the original Famicom version is less forgiving than the remasters.

Does the cartridge save, or is it a password game?

The Famicom version saves to battery-backed memory inside the cartridge, not passwords. On an old original cart the save battery may be dead, so a loose copy might not hold progress until the battery is replaced.

Before You Buy

Things worth knowing before you buy Final Fantasy II

A short checklist for buying a used Famicom cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Make sure it fits your console

    This is a Japanese Famicom cartridge with a 60-pin connector; a North American NES uses a 72-pin slot, so it will not fit directly.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Confirm it is genuine, not a reproduction

    Sought-after titles are targets for reproduction boards with replacement labels.

    Ask for a photo of the circuit board and look for factory markings. Favour a shop with a licensed second-hand dealer permit (古物商) — by law its stock has a traceable origin, your simplest guard against fakes.

  6. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

Unexpected Discoveries

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Rooms this game lives in

Wander deeper — explore the themed rooms where Final Fantasy II sits alongside its kin.

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