Family Computer (Famicom) / NES · Action Platformer

Gimmick!

ミスター・グリム's

Known as Mr. Gimmick in Scandinavia. Japan release title: ミスター・グリム's

Japan: January 31, 1992 · Dev: Sunsoft · Music: Masashi Kageyama

Updated:

Gimmick! shipped at the end of the Famicom era, to Japan and Scandinavia only. Thirty years for the world to find it.

Gimmick! was released in 1992, the year the Super Famicom had already established itself as the successor to the Famicom. A new game on aging hardware, released into a market that had moved on, in only two territories — Japan and Scandinavia, where it appeared as 'Mr. Gimmick' — it had almost no chance of finding the audience it deserved at release. It didn't. The game used a custom expansion sound chip — Sunsoft's own 5B audio chip — that produced audio of a quality far above what standard Famicom hardware could achieve. Composer Masashi Kageyama used it to create a score that moves across jazz, rock, and orchestral styles within a single playthrough. The technical achievement of the music was matched by the gameplay: Gimmick's physics engine, built around a bouncing star projectile that could carry the player character, demanded precision and rewarded mastery in ways that most Famicom action games had never attempted. The game's rediscovery happened slowly, through import collectors who found untested copies, retro gaming communities that recognized the technical craft in the design, and eventually enough critical attention that its rarity became documented legend. Original cartridges now sell for hundreds of dollars in any condition. Sunsoft had built something exceptional on a platform in decline, for markets too small to appreciate it — and the appreciation arrived, thirty years late.

About this game

Released in 1992, Gimmick! is one of the most technically and musically extraordinary games ever made for the Famicom. Using a custom expansion sound chip, composer Masashi Kageyama crafted a layered, genre-spanning soundtrack of stunning quality. The gameplay — launching a star from Yumetaro's head that arcs realistically and can chain into combos — was physics-based in ways the Famicom had never seen. Its Japan-only release and small print run made it one of the rarest and most collectible Famicom cartridges.

Key Features

Physics-based star projectile that arcs and bounces realistically, a hidden alternate ending for players who collect all items, and a custom expansion sound chip allowing audio quality impossible on standard Famicom hardware. The star mechanic requires precise timing and environmental understanding to master.

The Story Behind

Gimmick! arrived as the Famicom era was ending and the Super Famicom was taking over. As a result, it was largely overlooked at release. Its rediscovery by collectors and retro gaming communities elevated it to legendary status. The game was re-released in 2023 as 'Gimmick! Special Edition' on modern platforms.

Tricks & Tales

Gimmick! was released only in Japan and Scandinavia (as Mr. Gimmick), making it extremely rare outside Japan. The expansion sound chip used in the cartridge — Sunsoft's own 5B chip — provided additional audio channels that made Kageyama's complex compositions possible. The true ending requires collecting all six items hidden throughout the game.

Collector's Guide

Rarity very rare
Japan Release January 31, 1992

Region & Compatibility

Japan-only Famicom release; released in Scandinavia as 'Mr. Gimmick' for NES. Never officially released in North America. A 2023 remaster 'Gimmick! Special Edition' brought it to modern platforms worldwide.

Maintenance Tips

The gold-plated edge connectors on Famicom and NES cartridges pick up skin oils and oxidation over decades — a gentle wipe with a cotton swab dampened in 90% or higher isopropyl alcohol, stroking along the length of the pins rather than across them, is the accepted standard. Let the alcohol fully evaporate before reinserting. The old habit of blowing into a cartridge is folklore: the moisture in breath causes slow corrosion of the contacts over time, and any improvement you felt came from the act of re-seating the cart, not from the breath itself. Nintendo eventually updated its own troubleshooting guidance to say explicitly: do not blow into your Game Paks.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Gimmick! copies regularly.

Will this Japanese Famicom cartridge work on a North American Nintendo Entertainment System (NES)?

No, not without an adapter. The Famicom uses a 60-pin edge connector while the NES uses a 72-pin connector with a physically different form factor — the two are incompatible at the cartridge slot level. Third-party adapters exist that bridge the pin difference and allow Famicom cartridges to run in a NES. On a Japanese Famicom, NES cartridges face the same incompatibility in reverse. To play Japanese Famicom software, you need a Japanese Famicom, a Famicom-compatible clone console, or a NES fitted with an appropriate adapter.

How should I clean a Famicom cartridge to ensure reliable play?

Apply 90% or higher isopropyl alcohol to a cotton swab and gently wipe the gold-plated PCB edge contacts on the base of the cartridge. Never blow into the cartridge — breath moisture accelerates contact corrosion over time. If cleaning is needed inside, Famicom cartridges use 3.8mm security game bit screws (not standard Phillips); a security bit screwdriver is required to open the shell without damage. Note that most Famicom boot failures originate in the 60-pin console slot rather than the cartridge itself — cleaning the console slot contacts separately with a contact cleaning tool is often the more effective fix.

Before You Buy

Things worth knowing before you buy Gimmick!

A short checklist for buying a used Famicom cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Make sure it fits your console

    This is a Japanese Famicom cartridge with a 60-pin connector; a North American NES uses a 72-pin slot, so it will not fit directly.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Confirm it is genuine, not a reproduction

    Sought-after titles are targets for reproduction boards with replacement labels.

    Ask for a photo of the circuit board and look for factory markings. Favour a shop with a licensed second-hand dealer permit (古物商) — by law its stock has a traceable origin, your simplest guard against fakes.

  6. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

Unexpected Discoveries

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Rooms this game lives in

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