The same team made Metroid and Kid Icarus in 1986 — the same engine, two completely opposite tones.
Nintendo R&D1 released two games in 1986: Metroid and Kid Icarus. The same development team. The same year. The same underlying technical framework — the games share enough code and structure that they are sometimes described as siblings. Metroid was about a bounty hunter alone in a hostile alien environment, with no music in certain areas, oppressive atmosphere, and a map system that confronted the player with their own disorientation. Kid Icarus was about a cherub ascending from the underworld to rescue a goddess, bathed in Greek mythology, with upward-scrolling stages giving way to horizontal platforming and eventually auto-scrolling action. Pit, Kid Icarus's protagonist, was designed for a game that was lighter in tone but not simpler in design: the game punished backtracking in vertical sections by raising the lower screen boundary, used Eggplant Wizards that transformed Pit into a helpless vegetable, and required precise resource management across its three acts. The Western title 'Kid Icarus' connected the character to the Greek myth of Icarus, the boy who flew too close to the sun — an intentional reference that the Japanese title 光神話 パルテナの鏡 (Hikari Shinwa: Palutena no Kagami — 'Light Mythology: Palutena's Mirror') approached from the opposite direction, naming the destination rather than the journey. The two games became a case study in what a single team's technical capacity could produce when pointed in different directions. Metroid won recognition for its atmosphere and isolation. Kid Icarus was less celebrated but no less considered. Pit would return nearly two decades later in Kid Icarus: Uprising — the gap itself a kind of testament to how long the original impression had stayed with Nintendo.
About this game
Kid Icarus (1986), released in Japan as 光神話 パルテナの鏡 (Palutena no Kagami), is a Famicom Disk System action-platformer developed by Nintendo R&D1 with Intelligent Systems. Set in Greek mythology, the game follows the angel Pit as he battles through underworld, overworld, and sky stages to rescue the goddess Palutena. Developed as a sister game to Metroid on the same engine, Kid Icarus blended vertical-scrolling platforming with light RPG progression elements, earning a devoted following that endured for decades before its revival.
Key Features
Kid Icarus is built around three distinct zone types: bottom-scrolling underworld stages, side-scrolling overworld stages, and forced-scrolling sky fortresses. Pit gains strength by collecting Hearts (currency), which are spent at shops and can be used to permanently upgrade health and attack power — an unusual RPG element for a 1986 Nintendo action game. Enemies can be defeated or avoided, but bosses at each zone's end require full combat. The Disk System version saves progress to disk; NES cartridge versions used a password system.
Gallery
The Story Behind
Kid Icarus was developed simultaneously with Metroid at Nintendo R&D1 under Gunpei Yokoi — staff and code were shared between the two projects, which is why certain enemy designs (Komaytos) bear a striking resemblance to Metroids. Both games debuted on the Famicom Disk System in late 1986 and represent R&D1's exploration of atmospheric, non-linear game design. The game was finished just three days before its December 19 release date, with the team reportedly working through nights in an unheated building. Kid Icarus received no direct sequel until Kid Icarus: Uprising on Nintendo 3DS in 2012 — a 26-year gap that became legendary among fans.
Tricks & Tales
Komaytos — floating blob enemies in the underworld stages — are visually identical to Metroids, a direct result of the two games sharing development resources. The Eggplant Wizard enemy can curse Pit by turning his body into an eggplant, rendering him unable to attack; only a hospital room can cure the curse, creating one of the NES era's most memorable status effects. The original FDS release stores game saves on the disk itself; the password system used in the NES cartridge version encodes Pit's exact level, items, and health into a long alphanumeric string.
Collector's Guide
Region & Compatibility
The original 1986 Japanese version was a Famicom Disk System exclusive. Western NES versions used cartridges with a password system instead of disk saves. The FDS version is Japan-only and requires Famicom Disk System hardware.
Maintenance Tips
The FDS version saves to disk — the magnetic medium degrades over decades, so verify save functionality before relying on the disk for long play sessions. The FDS drive belt is the most common failure point in original hardware; replacement belts are available from retro gaming specialists. Store the disk card in its original case away from magnets and humidity.
Going deeper
Explore the machine this game ran on, and what to check before you buy or care for one:
What to Watch Out For
Before buying, these are the points worth knowing — from someone who handles original Japanese Kid Icarus copies regularly.
What hardware do I need to play a Famicom Disk System game?
An FDS game requires three components: a Famicom console, the RAM Adapter (which plugs into the cartridge slot), and the Disk Drive unit (connected to the RAM Adapter). The drive requires its own power supply (six C-cell batteries or an AC adapter). Without both the RAM Adapter and disk drive, FDS disks cannot be played. The Famicom Disk System was sold exclusively in Japan and was never released elsewhere.
Are Famicom Disk System disks and drives still reliable after 35+ years?
Disk reliability varies — the magnetic media can degrade over time. More commonly, the rubber drive belt inside the FDS disk unit degrades with age, causing read errors even on undamaged disks. Belt replacement is the most common and important FDS maintenance repair. If you plan to use FDS games, have the drive belt inspected before use. A working drive with a fresh belt can read original disks reliably.
How does saving work on Famicom Disk System games?
FDS games save directly back to the floppy disk itself — there is no internal battery backup. Data is written to the disk after the save command is given, so the disk can be overwritten. To protect original game data, cover the write-enable notch with tape to make the disk read-only. Many collectors keep one play copy and one archival copy for important titles. Never power off the Famicom during a disk write operation.
Before You Buy
Things worth knowing before you buy Kid Icarus
A short checklist for buying a used Famicom Disk System disk wisely — useful with any seller, anywhere.
-
Choose a seller who tests it before shipping
A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.
Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.
-
Inspect the disk and its shell
Disk System media is fragile — the magnetic disk can wear, and saves are written back onto the disk itself.
Ask whether it was tested and reads reliably; look for cracks or a warped shell in photos.
-
Make sure it fits your console
This is Japanese Famicom Disk System media and requires a Famicom with a working Disk System drive.
Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.
-
Mind the drive belt on the console side
Disk System drives commonly need a replacement belt to read reliably — this is a console matter, not the disk.
If reading is unreliable, the console's belt is the usual culprit, not the game.
-
Read the seller's reviews and return policy
A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.
Read the feedback and confirm a clear return window before you buy.
The last step before buying anywhere is knowing what it's worth.
See what we have in stock →Unexpected Discoveries
Games you weren't looking for — but might be glad you found.
Rooms this game lives in
Wander deeper — explore the themed rooms where Kid Icarus sits alongside its kin.
Memories from around the world
This is a young museum, and this page is still waiting for its first voices. The memories people send reach Taisei personally, and the ones that move him find a home here over time — always with the writer's blessing. Yours could be the very first for this game.
Share your memory ↑