Family Computer (Famicom) / NES · Sports / Action

Super Dodge Ball

熱血高校ドッジボール部

Nekketsu Kōkō Dodgeball-bu in Japan; the arcade original was released in 1987, this Famicom home version in 1988

Japan: July 26, 1988 · Dev: Technos Japan · Music: Kazuo Sawa

Technos Japan's dodgeball game on Famicom. Teams of five, special throws, and international opponents.

Super Dodge Ball — Nekketsu High School Dodgeball Club in Japan — was developed by Technos Japan and released for Famicom in February 1988. A competitive dodgeball game featuring Japan's high school team facing international opponents from eight countries. Players performed special throws — powerful shots that knocked opponents backward. Two zones, inner and outer court, required different tactics. Super Dodge Ball sold approximately 800,000 copies and is cited as the definitive dodgeball game of the 8-bit era.

About this game

Super Dodge Ball — Nekketsu Koukou Dodgeball-bu in Japan — was the second entry in Technos Japan's Kunio-kun franchise and the series' first sports spin-off. The Famicom version significantly expanded the arcade original, adding individual character stats, unique aerial and ground super shots for each player, and two entirely new national teams. Teams represent stylized national stereotypes, and the over-the-top power shots — including aerial maneuvers with exaggerated knockback — turned a simple playground sport into spectacular arcade action.

The Story Behind

The Famicom version was notable for supporting up to 4-player simultaneous play via the 'Club Activity' free-for-all mode — an impressive multiplayer capability for 1988. It helped establish the Kunio-kun franchise as a platform for varied sports games; subsequent entries covered soccer, basketball, and hockey. The North American version was published by CSG Imagesoft (later Sony Imagesoft), stripping the Kunio-kun branding.

Tricks & Tales

Each national team member has specific stats and a unique power shot that varies between aerial and ground versions — Japan's players have graceful precision shots, while teams like China and the USSR have more brute-force attacks. Players who figured out the weak point of each team's formation — and which super shots could knock opponents outside the court — found the game had considerably more depth than its simple premise suggested.

Collector's Guide

Rarity common
Japan Release July 26, 1988

Region & Compatibility

Famicom and NES are the same hardware family but use physically incompatible cartridge formats — Famicom carts have a 60-pin connector and a narrower shell, while NES carts use a 72-pin connector with a wider housing. You cannot insert a Famicom cartridge into a North American NES slot without an adapter, and vice versa. The Famicom itself has no lockout chip, so any Famicom cartridge from Japan will run on a Famicom console regardless of origin. If you are buying a Japanese Famicom cart to play on a NES, you will need a 60-to-72-pin physical adapter; if you own a Famicom, Japanese-market software is your native format and no workarounds are needed.

Maintenance Tips

The gold-plated edge connectors on Famicom and NES cartridges pick up skin oils and oxidation over decades — a gentle wipe with a cotton swab dampened in 90% or higher isopropyl alcohol, stroking along the length of the pins rather than across them, is the accepted standard. Let the alcohol fully evaporate before reinserting. The old habit of blowing into a cartridge is folklore: the moisture in breath causes slow corrosion of the contacts over time, and any improvement you felt came from the act of re-seating the cart, not from the breath itself. Nintendo eventually updated its own troubleshooting guidance to say explicitly: do not blow into your Game Paks.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Super Dodge Ball copies regularly.

Will this Japanese Famicom cartridge work on a North American Nintendo Entertainment System (NES)?

No, not without an adapter. The Famicom uses a 60-pin edge connector while the NES uses a 72-pin connector with a physically different form factor — the two are incompatible at the cartridge slot level. Third-party adapters exist that bridge the pin difference and allow Famicom cartridges to run in a NES. On a Japanese Famicom, NES cartridges face the same incompatibility in reverse. To play Japanese Famicom software, you need a Japanese Famicom, a Famicom-compatible clone console, or a NES fitted with an appropriate adapter.

How should I clean a Famicom cartridge to ensure reliable play?

Apply 90% or higher isopropyl alcohol to a cotton swab and gently wipe the gold-plated PCB edge contacts on the base of the cartridge. Never blow into the cartridge — breath moisture accelerates contact corrosion over time. If cleaning is needed inside, Famicom cartridges use 3.8mm security game bit screws (not standard Phillips); a security bit screwdriver is required to open the shell without damage. Note that most Famicom boot failures originate in the 60-pin console slot rather than the cartridge itself — cleaning the console slot contacts separately with a contact cleaning tool is often the more effective fix.

Before You Buy

Things worth knowing before you buy Super Dodge Ball

A short checklist for buying a used Famicom cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Make sure it fits your console

    This is a Japanese Famicom cartridge with a 60-pin connector; a North American NES uses a 72-pin slot, so it will not fit directly.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Confirm it is genuine, not a reproduction

    Sought-after titles are targets for reproduction boards with replacement labels.

    Ask for a photo of the circuit board and look for factory markings. Favour a shop with a licensed second-hand dealer permit (古物商) — by law its stock has a traceable origin, your simplest guard against fakes.

  6. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

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