Super Famicom / SNES · RPG

EarthBound

MOTHER2 ギーグの逆襲

日本版は「MOTHER2 ギーグの逆襲」、北米版は「EarthBound」。欧州ではSFC時代の公式発売なし。

Japan: August 27, 1994 · Dev: Ape / HAL Laboratory · Music: Keiichi Suzuki , Hirokazu Tanaka

Updated:

Itoi took five years. In America, they shipped it with scratch-and-sniff cards. The game outlasted the marketing.

EarthBound — Mother 2 in Japan — was released in June 1994 after five years of development by Shigesato Itoi's team. A copywriter and not a game designer by trade, Itoi built a game set in a modern-day Americana world where a boy named Ness defeats cosmic evil through empathy rather than swords. The North American version shipped in 1995 with a notorious marketing campaign: a strategy guide designed to look like a parody, scratch-and-sniff cards that smelled unpleasant, and advertising copy that called the game strange and off-putting. Sales in North America were modest. Over the following decade, internet communities discovered and elevated the game, sharing its final boss Giygas — abstract, terrifying, unlike anything in game design — and its quiet emotional ending. It is now regarded as one of the defining works of the 16-bit era.

— inspired by Shigesato Itoi

About this game

Released in Japan on August 27, 1994, MOTHER2 / EarthBound is an RPG unlike any other — set in a modern American-styled world, written by celebrated copywriter Shigesato Itoi, and filled with offbeat humor, existential dread, and genuine emotional depth. It was a commercial disappointment in North America at launch, yet became one of the most beloved and fiercely cult-followed games in history, with its influence visible across countless indie RPGs that followed.

Key Features

Combat uses a 'rolling HP meter' that can save characters from death if they act fast enough — a mechanic as tense as it is unique. The game's soundtrack samples and parodies Western pop, blues, and psychedelic rock. Boss encounters push into genuinely unsettling abstract territory, culminating in one of the most memorable final battles in SNES history.

The Story Behind

MOTHER2 was famously rescued from near-cancellation by Satoru Iwata, who joined as a programmer and rewrote the game's data structures in just a few weeks — a feat that saved years of additional development. That decision preserved one of Nintendo's most unique creative visions and helped cement Iwata's reputation as a programmer of extraordinary ability before he rose to become Nintendo's president.

Tricks & Tales

EarthBound features an elaborate anti-piracy system: if the game detects a pirated copy, enemy spawn rates skyrocket, and at the final boss, the game crashes and erases the save file entirely. The North American marketing campaign was infamously titled 'This game stinks' — featuring scratch-and-sniff cards in magazines — and is widely cited as one of gaming's worst marketing efforts.

Collector's Guide

Rarity uncommon
Japan Release August 27, 1994

Region & Compatibility

The Japanese cartridge (MOTHER2) and the North American cartridge (EarthBound) are entirely different products with distinct localizations. The North American version is considerably rarer and commands much higher prices on the collector's market.

Maintenance Tips

The 72-pin cartridge connector is the most common maintenance point. Clean the gold-plated pins on cartridges with a cotton swab and 90%+ isopropyl alcohol; never use abrasive erasers on cartridge contacts. The connector slot on the console itself can be cleaned by inserting and removing a cartridge several times, or with a dedicated pin cleaner. For video output, S-Video provides significantly cleaner image quality than composite and uses the same multi-out port -- a passive adapter cable is all that is required. On early SHVC board revisions, a capacitor near the power LED can leak; inspect the board if the console shows instability. Use the original AC adapter or a verified equivalent: the SFC runs on 10V DC and is not compatible with Famicom or NES power supplies.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese EarthBound copies regularly.

Will this Japanese Super Famicom cartridge work on a North American Super Nintendo (SNES)?

No, not directly. The Super Famicom and SNES are incompatible in two ways: the cartridge shape differs (the SFC cartridge has a different width and notch layout), and both consoles include a regional lockout chip (the CIC chip) that rejects foreign cartridges. Third-party adapters exist that address both issues simultaneously by bridging the physical shape and bypassing the lockout chip. Some collectors modify their SNES console to disable the CIC chip entirely. A Japanese Super Famicom cartridge is always best paired with a Japanese Super Famicom.

How should I clean a Super Famicom cartridge?

Apply 90% or higher isopropyl alcohol to a cotton swab and gently wipe the gold-plated edge contacts visible inside the cartridge's connector slot. Never blow into the cartridge. If the shell needs to be opened for deeper cleaning, Super Famicom cartridges use 3.8mm security game bit screws — the same proprietary screw as the Famicom. Standard Phillips screwdrivers will not fit and will strip the screw heads. Clean gently and allow the contacts to dry fully before reinserting the cartridge.

How do I check whether a Super Famicom cartridge is authentic?

Several details distinguish authentic cartridges from reproductions. Authentic Super Famicom cartridges use proprietary security screws — visible Phillips head screws indicate the shell has been opened or replaced. The Nintendo logo on the back of an authentic cartridge is embossed (raised into the plastic), not printed or applied as a sticker. Natural UV yellowing of the gray plastic, consistent with the cartridge's age, is expected on genuine copies; uniformly pristine white plastic on a 30-year-old cartridge is a warning sign. The QA certification stamp on the back label of an authentic cartridge is a pressed indentation, typically absent on bootlegs. For high-value titles, cross-referencing PCB markings and chip date codes with verified collector databases is recommended.

Before You Buy

Things worth knowing before you buy EarthBound

A short checklist for buying a used Super Famicom cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Make sure it fits your console

    This is a Japanese Super Famicom cartridge; its shell is shaped differently from the North American SNES and will not fit without modification.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Confirm it is genuine, not a reproduction

    Sought-after titles are targets for reproduction boards with replacement labels.

    Ask for a photo of the circuit board and look for factory markings. Favour a shop with a licensed second-hand dealer permit (古物商) — by law its stock has a traceable origin, your simplest guard against fakes.

  6. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

Unexpected Discoveries

Games you weren't looking for — but might be glad you found.

Rooms this game lives in

Wander deeper — explore the themed rooms where EarthBound sits alongside its kin.

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