Family Computer (Famicom) / NES · Role-playing game (RPG)

MOTHER

MOTHER

Released internationally as 'EarthBound Beginnings' on Wii U Virtual Console in June 2015. Not to be confused with MOTHER 2 / EarthBound (Super Famicom, 1994). A completed English NES localisation was produced internally by Nintendo of America in 1990 but never officially released.

Japan: July 27, 1989 · Dev: Ape Inc. · Music: Keiichi Suzuki , Hirokazu Tanaka

Updated:

You don't have to be the expert to make something true.

MOTHER was written by Shigesato Itoi — a celebrated advertising copywriter who had never worked in games. He came at it as a writer and a reader rather than an engineer, and it shows: instead of dragons and spells there are shopping malls, pay phones, possessed neighbours, and a boy who fights with a baseball bat. The warmth and the sadness in its words were unlike anything else on the Famicom in 1989. At heart it is a story about a child facing something far too large to understand, and finding strength in love and memory. An outsider, unburdened by how RPGs were 'supposed' to be made, made one that still makes people cry. Sometimes not knowing the rules is exactly what lets you say something honest.

— inspired by Shigesato Itoi

Shop Owner's Note — Taisei Shimizu, Enjoy Game Japan

MOTHER came out in Japan in 1989. It did not leave Japan for twenty-six years.

Nintendo of America finished an English version in 1990 and then shelved it. The Super NES was almost here. In 1998 that finished version leaked onto the internet, and for the next seventeen years everyone outside Japan played MOTHER as a file on a computer. The official English release did not arrive until 2015. So the label on this cartridge is in Japanese. There was never any other kind.

The man who wrote it had never made a game. Shigesato Itoi wrote advertising copy for a living. When Nintendo handed him a Famicom, he did not reach for swords and magic. He gave the boy a baseball bat and bottle rockets. He put the danger in shopping malls and beside pay phones. He let an ordinary neighbour turn into something frightening.

Nobody built a role-playing game that way in 1989.

What people remember is not the battles or the difficulty. It is a child facing something far too big, and holding on with love and memory instead of strength.

It is all right to be weak. I repair one of these, and send that story on to somebody new.

About this game

MOTHER went on sale on July 27, 1989. Ape Inc. made it, and it runs on the Famicom. Shigesato Itoi wrote all of its text. Keiichi Suzuki and Hirokazu Tanaka wrote its music. You play a boy called Ninten. The country he walks through is not a fantasy kingdom; it is a version of modern-day America.

Key Features

MOTHER replaced the high fantasy trappings of contemporary JRPGs with a modern suburban American setting: shopping malls, diners, pay phones, and haunted cornfields. Combat used the same command-based system as Dragon Quest but framed enemies as possessed neighbours, animated statues, and alien invaders. The game's writing — Itoi's own — gave it an unusual warmth and sadness. PSI abilities (telepathy, telekinesis) replaced traditional magic. The rolling HP counter, which displayed damage gradually as a number that ticked down rather than an instant reduction, would later become the series' most imitated mechanical feature.

Official CM

Gameplay

The Story Behind

MOTHER arrived in 1989 as an RPG that felt like no other — its creator Shigesato Itoi had never made a game before and approached the medium entirely from the perspective of a writer and reader. The game's Japan-only status for 26 years (1989–2015) created an enormous mystique around it in the West, amplified by its sequels MOTHER 2 / EarthBound (1994, internationally released) and MOTHER 3 (2006, Japan-only). The EarthBound Beginnings Wii U Virtual Console release in 2015 was one of the most eagerly anticipated vintage game releases in Nintendo history. Itoi's approach — using an RPG to explore childhood, loss, memory, and love — influenced a generation of independent game designers.

Tricks & Tales

The Famicom could sound three notes at once. That was the whole orchestra. Hirokazu Tanaka was a Nintendo employee at the time. He carried the equipment over to Keiichi Suzuki's house and set it up in the dining room. Suzuki wanted to write knowing exactly what the chip could do. ‘How low can the bass drum go — I pushed it as hard as it would go,’ he told the Japanese site CINRA in 2014. Tanaka said the plain part: three notes is three notes, so however fine a piece of music somebody hands you, you cannot simply move it across onto the Famicom. Shigesato Itoi watched it from beside them. Suzuki could write music, Itoi wrote on his own Japanese site in 2003, but turning it into three notes was not a thing Suzuki could do. Getting a melody and a rhythm to come out the way you heard them, inside that limit, took enormous technique.

Collector's Guide

Rarity uncommon
Japan Release July 27, 1989

Region & Compatibility

The Famicom cartridge is Japan-only. The cancelled NES English version ('EarthBound Zero') was never officially sold. The game was first officially released in English in June 2015 as EarthBound Beginnings on Wii U Virtual Console, followed by Nintendo Switch Online availability in 2022. Complete-in-box Famicom copies with original manual and inserts are increasingly sought-after.

Maintenance Tips

MOTHER uses battery-backed SRAM for save data — test save functionality immediately. The Famicom cartridge label features the distinctive MOTHER logo and is prone to wear; label condition significantly affects collectible value. Complete-in-box copies that include the original outer box, manual, and the game's distinctive postcard inserts are the most prized.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese MOTHER copies regularly.

Will this Japanese Famicom cartridge work on a North American Nintendo Entertainment System (NES)?

No, not without an adapter. The Famicom uses a 60-pin edge connector while the NES uses a 72-pin connector with a physically different form factor — the two are incompatible at the cartridge slot level. Third-party adapters exist that bridge the pin difference and allow Famicom cartridges to run in a NES. On a Japanese Famicom, NES cartridges face the same incompatibility in reverse. To play Japanese Famicom software, you need a Japanese Famicom, a Famicom-compatible clone console, or a NES fitted with an appropriate adapter.

How should I clean a Famicom cartridge to ensure reliable play?

Apply 90% or higher isopropyl alcohol to a cotton swab and gently wipe the gold-plated PCB edge contacts on the base of the cartridge. Never blow into the cartridge — breath moisture accelerates contact corrosion over time. If cleaning is needed inside, Famicom cartridges use 3.8mm security game bit screws (not standard Phillips); a security bit screwdriver is required to open the shell without damage. Note that most Famicom boot failures originate in the 60-pin console slot rather than the cartridge itself — cleaning the console slot contacts separately with a contact cleaning tool is often the more effective fix.

Before You Buy

Things worth knowing before you buy MOTHER

A short checklist for buying a used Famicom cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Make sure it fits your console

    This is a Japanese Famicom cartridge with a 60-pin connector; a North American NES uses a 72-pin slot, so it will not fit directly.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Confirm it is genuine, not a reproduction

    Sought-after titles are targets for reproduction boards with replacement labels.

    Ask for a photo of the circuit board and look for factory markings. Favour a shop with a licensed second-hand dealer permit (古物商) — by law its stock has a traceable origin, your simplest guard against fakes.

  6. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

Unexpected Discoveries

Games you weren't looking for — but might be glad you found.

Rooms this game lives in

Wander deeper — explore the themed rooms where MOTHER sits alongside its kin.

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Memories from around the world

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