Family Computer (Famicom) / NES · Role-playing game (RPG)

MOTHER

MOTHER

Released internationally as 'EarthBound Beginnings' on Wii U Virtual Console in June 2015. Not to be confused with MOTHER 2 / EarthBound (Super Famicom, 1994). A completed English NES localisation was produced internally by Nintendo of America in 1990 but never officially released.

Japan: July 27, 1989 · Dev: Ape Inc. · Music: Keiichi Suzuki , Hirokazu Tanaka

Updated:

You don't have to be the expert to make something true.

MOTHER was written by Shigesato Itoi — a celebrated advertising copywriter who had never worked in games. He came at it as a writer and a reader rather than an engineer, and it shows: instead of dragons and spells there are shopping malls, pay phones, possessed neighbours, and a boy who fights with a baseball bat. The warmth and the sadness in its words were unlike anything else on the Famicom in 1989. At heart it is a story about a child facing something far too large to understand, and finding strength in love and memory. An outsider, unburdened by how RPGs were 'supposed' to be made, made one that still makes people cry. Sometimes not knowing the rules is exactly what lets you say something honest.

— inspired by Shigesato Itoi

Shop Owner's Note — Taisei Shimizu, Enjoy Game Japan

To be honest, I've never played this game. So it was a mystery to me—why did MOTHER stay in so many people's hearts?

It was made by Shigesato Itoi. He wasn't a game maker by trade; he was a copywriter, a man who wrote words for a living. But the more I looked into it, the more I saw this wasn't merely "a clever game made by someone good with words."

The title, MOTHER, was taken from John Lennon's song of the same name—a song in which Lennon, who grew up apart from his parents, sang of that pain. Itoi was deeply moved by it. And Itoi himself, it's said, spent a boyhood with a father who was rarely home. So he made the hero not a strong champion, but a weak boy with asthma.

He laid himself over John Lennon, and projected that feeling into this story. Surely that is what reached straight into the hearts of the children of that time. To pour your own weakness, your own unfilled hours, into a work without hiding them—that honesty stayed deep in players' hearts, and was loved more and more as the years went by.

It's all right to be weak. It's all right to be unfulfilled. There are things only that person could make. We repair this one machine, and carry that honest story on to someone new.

About this game

Released on July 27, 1989, MOTHER is one of the most distinctive role-playing games ever made for the Famicom — and arguably the most culturally Japanese. Conceived and written by Shigesato Itoi, one of Japan's most celebrated advertising copywriters, it set an RPG in a contemporary American-inspired world where a boy named Ninten fights using baseball bats and bottle rockets instead of swords and spells. Its blend of whimsy, melancholy, and deeply personal writing created an emotional register that no other RPG of its era achieved.

Key Features

MOTHER replaced the high fantasy trappings of contemporary JRPGs with a modern suburban American setting: shopping malls, diners, pay phones, and haunted cornfields. Combat used the same command-based system as Dragon Quest but framed enemies as possessed neighbours, animated statues, and alien invaders. The game's writing — Itoi's own — gave it an unusual warmth and sadness. PSI abilities (telepathy, telekinesis) replaced traditional magic. The rolling HP counter, which displayed damage gradually as a number that ticked down rather than an instant reduction, would later become the series' most imitated mechanical feature.

Official CM

Gameplay

The Story Behind

MOTHER arrived in 1989 as an RPG that felt like no other — its creator Shigesato Itoi had never made a game before and approached the medium entirely from the perspective of a writer and reader. The game's Japan-only status for 26 years (1989–2015) created an enormous mystique around it in the West, amplified by its sequels MOTHER 2 / EarthBound (1994, internationally released) and MOTHER 3 (2006, Japan-only). The EarthBound Beginnings Wii U Virtual Console release in 2015 was one of the most eagerly anticipated vintage game releases in Nintendo history. Itoi's approach — using an RPG to explore childhood, loss, memory, and love — influenced a generation of independent game designers.

Tricks & Tales

A complete English localisation of MOTHER for NES was produced by Nintendo of America in 1990 and was slated for North American release before being cancelled due to the imminent arrival of the Super NES. The prototype ROM, known as 'EarthBound Zero,' was leaked online in 1998 and played by thousands of Western fans for 17 years before the official international release came. Shigesato Itoi's contribution — writing all the game's text — was unprecedented: a non-game professional directing the narrative heart of a major Nintendo title. The game's final boss, Giegue, is among the most surreal and emotionally confrontational final bosses in Famicom history.

Collector's Guide

Rarity uncommon
Japan Release July 27, 1989

Region & Compatibility

The Famicom cartridge is Japan-only. The cancelled NES English version ('EarthBound Zero') was never officially sold. The game was first officially released in English in June 2015 as EarthBound Beginnings on Wii U Virtual Console, followed by Nintendo Switch Online availability in 2022. Complete-in-box Famicom copies with original manual and inserts are increasingly sought-after.

Maintenance Tips

MOTHER uses battery-backed SRAM for save data — test save functionality immediately. The Famicom cartridge label features the distinctive MOTHER logo and is prone to wear; label condition significantly affects collectible value. Complete-in-box copies that include the original outer box, manual, and the game's distinctive postcard inserts are the most prized.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese MOTHER copies regularly.

Will this Japanese Famicom cartridge work on a North American Nintendo Entertainment System (NES)?

No, not without an adapter. The Famicom uses a 60-pin edge connector while the NES uses a 72-pin connector with a physically different form factor — the two are incompatible at the cartridge slot level. Third-party adapters exist that bridge the pin difference and allow Famicom cartridges to run in a NES. On a Japanese Famicom, NES cartridges face the same incompatibility in reverse. To play Japanese Famicom software, you need a Japanese Famicom, a Famicom-compatible clone console, or a NES fitted with an appropriate adapter.

How should I clean a Famicom cartridge to ensure reliable play?

Apply 90% or higher isopropyl alcohol to a cotton swab and gently wipe the gold-plated PCB edge contacts on the base of the cartridge. Never blow into the cartridge — breath moisture accelerates contact corrosion over time. If cleaning is needed inside, Famicom cartridges use 3.8mm security game bit screws (not standard Phillips); a security bit screwdriver is required to open the shell without damage. Note that most Famicom boot failures originate in the 60-pin console slot rather than the cartridge itself — cleaning the console slot contacts separately with a contact cleaning tool is often the more effective fix.

Before You Buy

Things worth knowing before you buy MOTHER

A short checklist for buying a used Famicom cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Make sure it fits your console

    This is a Japanese Famicom cartridge with a 60-pin connector; a North American NES uses a 72-pin slot, so it will not fit directly.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Confirm it is genuine, not a reproduction

    Sought-after titles are targets for reproduction boards with replacement labels.

    Ask for a photo of the circuit board and look for factory markings. Favour a shop with a licensed second-hand dealer permit (古物商) — by law its stock has a traceable origin, your simplest guard against fakes.

  6. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

Unexpected Discoveries

Games you weren't looking for — but might be glad you found.

Rooms this game lives in

Wander deeper — explore the themed rooms where MOTHER sits alongside its kin.

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Memories from around the world

This is a young museum, and this page is still waiting for its first voices. The memories people send reach Taisei personally, and the ones that move him find a home here over time — always with the writer's blessing. Yours could be the very first for this game.

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