Nintendo GameCube · Survival Horror

Eternal Darkness: Sanity's Requiem

エターナルダークネス 〜招かれた13人〜

Japan: October 25, 2002 · Dev: Silicon Knights · Music: Steve Henifin

About this game

Released in 2002, Eternal Darkness: Sanity's Requiem was unlike any horror game before it. Spanning thirteen playable characters across two thousand years of history — from ancient Persia to modern Rhode Island — it told a Lovecraftian horror story through interlocking timelines. Its Sanity system, which caused the game itself to appear to malfunction as players lost their minds, became one of the most innovative mechanics in GameCube history. It was the first Nintendo-published game to receive an M rating.

Key Features

Thirteen playable characters across different historical periods, a Sanity meter that depletes when witnessing supernatural events, 'Sanity Effects' — fake game crashes, deleted save files, volume manipulation, and fourth-wall-breaking illusions — three ancient tome-of-power alignments affecting gameplay, and rune-based magic system.

The Story Behind

Eternal Darkness was originally in development for the Nintendo 64 before being moved to GameCube. Its blend of action, horror, and metatextual humor — the Sanity Effects actively tricked players into thinking their consoles or TVs were broken — was unprecedented. Despite critical acclaim, it sold modestly and remains a cult classic.

Tricks & Tales

The Sanity Effects include fake TV static, a fake ending screen, a message saying 'Game Over' and returning to the title screen, deletion of all save data (the game restores it when you restart), and the controller apparently disconnecting. Players reported calling Nintendo's hotline to report 'broken' consoles.

Collector's Guide

Rarity uncommon
Japan Release October 25, 2002

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Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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