Family Computer (Famicom) / NES · Shoot 'em up

Donkey Kong 3

ドンキーコング3

Japan: January 1, 1983 · Dev: Nintendo Research & Development 1 · Music: Hirokazu Tanaka
Shop Owner's Note — Taisei Shimizu, Enjoy Game Japan

I remember this game being fun. Spray, shoot a bug, spray again — that repeating rhythm was oddly satisfying. The game itself, I think, was well made.

And yet, as a business, it failed. It held its own in Japan, but it never caught on in America, and that slump sent the whole series into a long sleep. Donkey Kong wouldn't truly return for another eleven years.

Why did something fun fail to reach people? I suspect the name "Donkey Kong" itself may have worked against it. Anyone who saw that title expected the ladder-climbing game they knew. But inside the box was an entirely different shooter. Before "is it fun?" came "this isn't what I expected." The sign on the door had promised something else.

I think about this while I repair this one console. What's inside, and the name that wraps it, are two different things. However good a thing may be, wearing the wrong sign can keep it from arriving. That is exactly why a name — that very first word — deserves care.

About this game

Donkey Kong 3 (1983) is the third entry in Nintendo's arcade trilogy and its most radical departure — a fixed shoot 'em up starring an exterminator named Stanley, who sprays Donkey Kong up and off the screen while fending off swarms of insects.

The Story Behind

Released by Nintendo for arcades in 1983 and ported to the Famicom, Donkey Kong 3 was the third entry in the series and its boldest departure. Gone were the ladders and platforms of the first two games; in their place was a fixed shoot 'em up. Players controlled Stanley, an exterminator, spraying insecticide upward to drive Donkey Kong off the top of the screen while fending off swarms of bugs. Shigeru Miyamoto, who had shaped the first two games, worked with composer Hirokazu Tanaka — who took over sound duties from Yukio Kaneoka, the composer of the first two games — to push the series into new territory. It performed respectably in Japan — ranked the fourth best-selling table arcade unit of November 1983 — but flopped in the United States. That commercial disappointment is often cited as a reason the Donkey Kong series went quiet for years, not returning in force until Donkey Kong (1994) and Donkey Kong Country.

Tricks & Tales

Donkey Kong 3 is the only game in the original arcade trilogy where Mario appears nowhere at all — the hero is Stanley the exterminator, and the antagonist is Donkey Kong himself. It is also the only one of the three to abandon platforming entirely in favor of shooting. Winning by spraying Donkey Kong upward, rather than climbing toward a goal, made it feel unlike anything else that ever wore the Donkey Kong name.

Collector's Guide

Japan Release January 1, 1983

Region & Compatibility

Famicom and NES are the same hardware family but use physically incompatible cartridge formats — Famicom carts have a 60-pin connector and a narrower shell, while NES carts use a 72-pin connector with a wider housing. You cannot insert a Famicom cartridge into a North American NES slot without an adapter, and vice versa. The Famicom itself has no lockout chip, so any Famicom cartridge from Japan will run on a Famicom console regardless of origin. If you are buying a Japanese Famicom cart to play on a NES, you will need a 60-to-72-pin physical adapter; if you own a Famicom, Japanese-market software is your native format and no workarounds are needed.

Maintenance Tips

The gold-plated edge connectors on Famicom and NES cartridges pick up skin oils and oxidation over decades — a gentle wipe with a cotton swab dampened in 90% or higher isopropyl alcohol, stroking along the length of the pins rather than across them, is the accepted standard. Let the alcohol fully evaporate before reinserting. The old habit of blowing into a cartridge is folklore: the moisture in breath causes slow corrosion of the contacts over time, and any improvement you felt came from the act of re-seating the cart, not from the breath itself. Nintendo eventually updated its own troubleshooting guidance to say explicitly: do not blow into your Game Paks.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Donkey Kong 3 copies regularly.

How do I know if a Famicom or NES cartridge is authentic and not a reproduction?

Authentic Nintendo cartridges have security screws — a proprietary gamebit pattern, not standard Phillips heads. The PCB inside should have a copyright year and 'Nintendo' etched directly onto the board. The back label of genuine carts has imprinted stamped characters (such as 11A or 03); reproductions typically have no imprint at all. If screws look jagged or the board inside is undersized with no Nintendo branding, treat it as a repro. When in doubt, ask the seller for interior photos.

My Famicom cartridge won't start — what should I try first?

Clean the edge connector with a cotton swab and 90%+ isopropyl alcohol (IPA). Do not blow into the slot. If cleaning does not help, re-seat the cartridge firmly and try again. Persistent read failures on a NES may also be caused by worn-out 72-pin connector pins on the console side, which is a separate repair.

Can I play Famicom games on a NES, or NES games on a Famicom?

Not without an adapter. The cartridge shapes and pin counts differ (60-pin for Famicom, 72-pin for NES). A 60-to-72-pin physical adapter allows Famicom carts to run on a NES. In the other direction, NES-format carts are too wide for the Famicom slot and cannot be inserted at all.

Before You Buy

Things worth knowing before you buy Donkey Kong 3

A short checklist for buying a used Famicom cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Make sure it fits your console

    This is a Japanese Famicom cartridge with a 60-pin connector; a North American NES uses a 72-pin slot, so it will not fit directly.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Confirm it is genuine, not a reproduction

    Sought-after titles are targets for reproduction boards with replacement labels.

    Ask for a photo of the circuit board and look for factory markings. Favour a shop with a licensed second-hand dealer permit (古物商) — by law its stock has a traceable origin, your simplest guard against fakes.

  6. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

Unexpected Discoveries

Games you weren't looking for — but might be glad you found.

Rooms this game lives in

Wander deeper — explore the themed rooms where Donkey Kong 3 sits alongside its kin.

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