Game Boy · Action Platformer

Balloon Kid

バルーンキッド

Released in North America (October 5, 1990) and Europe (January 31, 1991) — never released in Japan on Game Boy. Japan received Hello Kitty World (Famicom, 1992), a Sanrio-themed reskin, and Balloon Fight GB (GBC, 2000), a colorized remake distributed only via Nintendo Power download kiosks.

Japan: · Dev: Nintendo R&D1 / Pax Softnica · Music: Hirokazu Tanaka

They built a whole world out of a bonus level nobody wanted to leave.

Balloon Fight had eight stages and a bonus. The bonus was called Balloon Trip — an auto-scrolling survival challenge with no enemies to fight, only currents of electricity to dodge and a sky full of stars to collect. It had its own music. Players kept coming back to it long after the main game was finished. Yoshio Sakamoto, who had designed the original, noticed. Six years later he returned — this time as director — with the same producer and the same composer, to answer a quiet question: what if the part everyone loved was the whole game? The result is Balloon Kid. A sequel that begins as a bonus level and never apologises for it. There is a lesson in that: sometimes the thing people keep coming back to is not a detour from the real thing. Sometimes it is the real thing, just not yet fully built.

— inspired by Yoshio Sakamoto

About this game

Balloon Kid takes the beloved Balloon Trip bonus mode from Balloon Fight (Famicom, 1984) and expands it into a full side-scrolling adventure. A girl named Alice chases her brother Jim, who has floated away clutching too many balloons. Director Yoshio Sakamoto — who designed the original Balloon Fight — returned to helm this sequel, with producer Gunpei Yokoi and composer Hirokazu Tanaka completing the same creative trio. Developed at Nintendo R&D1 alongside Pax Softnica, the game was released in North America and Europe but never in Japan on Game Boy — a curious omission for a Nintendo-made title from its home market.

Key Features

Eight stages of side-scrolling platformer action across varied environments including snowfields and a haunted mansion. Alice can pump up new balloons mid-stage to replenish her lift — a timing skill that rewards precision. Boss battles end each world. A bonus Balloon Trip mode recreates the original Balloon Fight experience with its classic music. Two-player competitive mode via Game Boy Link Cable.

The Story Behind

Balloon Fight (Famicom, 1984) was itself a pivotal game: programmed by a young Satoru Iwata at HAL Laboratory, designed by Yoshio Sakamoto, composed by Hirokazu Tanaka, and produced by Gunpei Yokoi. Its Balloon Trip mode — an auto-scrolling survival stage — was widely considered the most beloved part of the original. Balloon Kid was Yoshio Sakamoto's answer to a quiet question: what if that mode were an entire game? Six years after the original, the same creative core reconvened. The decision not to release the game in Japan remains unexplained in any official source. Japan instead received a Sanrio-branded Famicom reskin in 1992 (Hello Kitty World) and a direct Game Boy Color remake distributed only through Nintendo Power kiosks in 2000 (Balloon Fight GB).

Tricks & Tales

The game's protagonist is named Alice — not a reference to Lewis Carroll. She lives in a town called Pencilvania. The two-player rival character is named Samm. Balloon Fight GB (Game Boy Color, 2000), the colorized Japanese-only remake, added a world map and a save system; it was distributed exclusively on rewritable cartridges at Nintendo Power kiosks and links with an original Balloon Kid cartridge for versus play. Hello Kitty World (Famicom, 1992) replaced Alice with Hello Kitty, Jim with Tippy Bear, and Samm with Mimmy, and redid the music using the Dr. Mario instrument set. Balloon Kid was added to Nintendo Switch Online's Game Boy library on February 4, 2026.

Collector's Guide

Rarity common

Region & Compatibility

Balloon Kid was released only in North America and Europe — never in Japan on Game Boy. The Game Boy is region-free: either cartridge plays on any Game Boy or Game Boy Advance worldwide. Japan received Hello Kitty World (Famicom, 1992) and Balloon Fight GB (GBC, 2000, Nintendo Power kiosks only) in lieu of the original.

Maintenance Tips

Vertical lines on the LCD are the Game Boy's signature aging defect. The cause is delamination of the ribbon cable that connects the LCD panel to the board. The standard repair is to apply heat along the ribbon cable near the LCD edge -- a soldering iron (at low temperature) run slowly along the ribbon cable reflows the connection and usually clears the lines. This repair has a documented success rate and requires no replacement parts. The speaker can be replaced with any 8-ohm 0.5W speaker of similar dimensions; audio quality often improves noticeably with a new unit. Clean battery terminals with vinegar and a cotton swab if corrosion is present. The contrast dial uses a potentiometer that can be cleaned with contact cleaner if the image is unstable at certain positions. Use fresh alkaline AA batteries -- rechargeable NiMH cells run at lower voltage and may cause erratic behavior.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Balloon Kid copies regularly.

Is Balloon Kid Japan-exclusive? I've heard it was never sold in Japan.

It's the opposite: Balloon Kid was released in North America (October 5, 1990) and Europe (January 31, 1991) — but never in Japan on Game Boy. It's one of the unusual cases where a Nintendo-developed Japanese game skipped the home market entirely. Authentic Japanese Game Boy Balloon Kid cartridges do not exist.

Does Balloon Kid have a save battery?

No. Balloon Kid has no battery-backed save function and uses a password system instead. Because there is no battery inside, there is no dead-battery problem: the cartridge will continue to function indefinitely as long as the contacts are clean.

Will a North American copy work on a Japanese or European Game Boy?

Yes. The original Game Boy has no region lock. A North American Balloon Kid cartridge works on any Game Boy, Game Boy Pocket, or Game Boy Advance worldwide. On a Game Boy Advance, if the picture appears stretched, hold Select and press Start to restore the original Game Boy proportions.

Before You Buy

Things worth knowing before you buy Balloon Kid

A short checklist for buying a used Game Boy cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Good news — Game Boy is region-free

    Game Boy and Game Boy Color cartridges are not region-locked, so a Japanese copy plays on any Game Boy worldwide.

    Just confirm the hardware family — original GB, Color, or Advance — matches the cartridge.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

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